SceneReferenceSerialize scene asset GUID, and then visit the path & index of the scene
It'll give error & fixing button if the selected scene is not in build list or is disabled.
using SaintsField; public SceneReference sceneRef; private void Load() { SceneManager.LoadScene(sceneRef); // load by scene path (name) SceneManager.LoadScene(sceneRef.index); // load by scene index }
