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SceneReference

Serialize scene asset GUID, and then visit the path & index of the scene

It'll give error & fixing button if the selected scene is not in build list or is disabled.

using SaintsField; public SceneReference sceneRef; private void Load() { SceneManager.LoadScene(sceneRef); // load by scene path (name) SceneManager.LoadScene(sceneRef.index); // load by scene index }