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AddComponent

Automatically add a component to the current target if the target does not have this component. (This will not assign the component added)

Recommended to use it with GetComponent!

  • Type compType = null

    The component type to add. If null, it'll use the field type.

  • string groupBy = ""

    For error message grouping.

  • AllowMultiple: Yes

using SaintsField; [AddComponent, GetComponent] public Dummy dummy; [AddComponent(typeof(BoxCollider)), GetComponent] public GameObject thisObj;

add_component