FindComponentDeprecated: use GetByXPath instead.
Automatically find a component under the current target. This is very similar to Unity's transform.Find, except it accepts many paths, and it's returning value is not limited to transform
- (Optional)
EXP config: config. SeeSaints XPath-like Syntaxsection for more information. string patha path to searchparams string[] pathsmore paths to search- AllowMultiple: Yes but not necessary
using SaintsField; [FindComponent("sub/dummy")] public Dummy subDummy; [FindComponent("sub/dummy")] public GameObject subDummyGo; [FindComponent("sub/noSuch", "sub/dummy")] public Transform subDummyTrans;
