Hide
FindComponent

Deprecated: use GetByXPath instead.

Automatically find a component under the current target. This is very similar to Unity's transform.Find, except it accepts many paths, and it's returning value is not limited to transform

  • (Optional) EXP config: config. See Saints XPath-like Syntax section for more information.
  • string path a path to search
  • params string[] paths more paths to search
  • AllowMultiple: Yes but not necessary
using SaintsField; [FindComponent("sub/dummy")] public Dummy subDummy; [FindComponent("sub/dummy")] public GameObject subDummyGo; [FindComponent("sub/noSuch", "sub/dummy")] public Transform subDummyTrans;

find_component