GetComponentAutomatically assign a component to a field, if the field value is null and the component is already attached to current target. (First one found will be used)
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(Optional)
EXP config: config. SeeSaints XPath-like Syntaxsection for more information.Note: You can change the default behavior of these attributes using
Window/Saints/Create or Edit SaintsField Config -
Type compType = nullThe component type to assign. If null, it'll use the field type.
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string groupBy = ""For error message grouping.
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AllowMultiple: No
using SaintsField; [GetComponent] public BoxCollider otherComponent; [GetComponent] public GameObject selfGameObject; // get the GameObject itself [GetComponent] public RectTransform selfRectTransform; // useful for UI [GetComponent] public GetComponentExample selfScript; // yeah you can get your script itself [GetComponent] public Dummy otherScript; // other script
