GetInSiblingsAutomatically assign a sibling target.
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(Optional)
EXP config: config. SeeSaints XPath-like Syntaxsection for more information. -
bool includeInactive = trueShould inactive GameObject be included?
trueto include inactive GameObject. -
Type compType = nullThe component type to assign. If null, it'll use the field type.
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Allow Multiple: Yes
using SaintsField; [GetInSiblings] public SpriteRenderer sr; [GetInSiblings] public SpriteRenderer[] srArray;
