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Layer

A dropdown selector for layer. Allowed type:

  • string: to pick a layer name

  • int: to pick a layer number. (use 1 << int to get the mask value)

  • LayerMask: to pick a single layer into the LayerMask

  • Allow Multiple: No

Note: want a bitmask layer selector? Unity already has it. Just use public LayerMask myLayerMask;

using SaintsField; [Layer] public string layerString; [Layer] public int layerInt; // Unity supports multiple layer selector public LayerMask myLayerMask; [Layer] // But you can enforce a single layer picker instead public LayerMask singleLayerMask;

layer

It can work with ShowInInspector

[ShowInInspector, Layer] private int layerIntRaw { get => layerInt; set => layerInt = value; }

It can work with ShowInInspector/Button parameters and return value

[ShowInInspector] private (int i, string s, LayerMask mask) Layer([Layer] int layerI, [Layer] string layerS, [Layer] LayerMask layerMask) { return (layerI, layerS, layerMask); } [Button] private (int i, string s, LayerMask mask) Layer([Layer] int layerI, [Layer] string layerS, [Layer] LayerMask layerMask) { return (layerI, layerS, layerMask); }