OnInputField*ImportantEnableSaintsEditorbefore using
This is a method decorator, which will bind this method to the target TMP_InputField's related event:
OnInputFieldChangedOnInputFieldEndEditOnInputFieldSelectOnInputFieldDeselect
Parameters:
string buttonTarget=nullthe target button.nullto get it form the current target.object value=nullthe value passed to the method. Note unity only supportbool,int,float,stringandUnityEngine.Object. To pass aUnityEngine.Object, use a string name of the target, and set theisCallbackparameter totruebool isCallback=false: whenvalueis a string, set this totrueto obtain the actual value from a method/property/field
// Please ensure you already have SaintsEditor enabled in your project before trying this example using SaintsField; [OnInputFieldEndEdit] // bind a void public void InputFieldEndEdit() { Debug.Log("InputFieldEndEdit Void"); } [OnInputFieldChanged] // bind to receive the value public void OnInputFieldChanged(string value) { Debug.Log(quot;InputFieldChanged {value}"); } [OnInputFieldSelect(value: "My Custom String")] // bind with a static value callback public void OtherMethodStr(string str) { Debug.Log(quot;OtherMethod {str}"); } [GetInSiblings] public TMP_InputField inputField; public TMP_InputField GetMyInputField() => inputField; [OnInputFieldDeselect(nameof(GetMyInputField))] // taget is a callback (support field/property/function) public void BindFromOtherTarget(string val) { Debug.Log(quot;BindFromOtherTarget {val}"); }
It'll display a UI that where the event is binded
