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OnSliderChanged
Important
Enable SaintsEditor before using

This is a method decorator, which will bind this method to the target Slider's onValueChanged<float> event.

Parameters:

  • string buttonTarget=null the target button. null to get it form the current target.
  • object value=null the value passed to the method. Note unity only support bool, int, float, string and UnityEngine.Object. To pass a UnityEngine.Object, use a string name of the target, and set the isCallback parameter to true
  • bool isCallback=false: when value is a string, set this to true to obtain the actual value from a method/property/field
// Please ensure you already have SaintsEditor enabled in your project before trying this example using SaintsField; [OnSliderChanged] // bind a void public void SliderChangedVoid() { } [OnSliderChanged] // bind to receive the value public void SliderChangedFloat(float value) { } [OnSliderChanged(value: "My Custom String")] // bind with a static value callback public void OtherMethodStr(string str) { } [GetInSiblings] public Slider slider; public Slider GetMySlider() => slider; [OnSliderChanged(nameof(GetMySlider))] // taget is a callback (support field/property/function) public void BindFromOtherTarget(float s) { }

It'll display a UI that where the event is binded

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