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EMode
  • EMode.Edit: the Unity Editor is not playing
  • EMode.Play: the Unity Editor is playing
  • EMode.InstanceInScene: target is a prefab placed in a scene
  • EMode.InstanceInPrefab: target is inside a prefab (but is not the top root of that prefab)
  • EMode.Regular: target is at the top root of the prefab
  • EMode.Variant: target is at the top root of the prefab, and is also a variant prefab
  • EMode.NonPrefabInstance: target is not a prefab (but can be inside a prefab)
  • EMode.PrefabInstance = InstanceInPrefab | InstanceInScene
  • EMode.PrefabAsset = Variant | Regular