SpineAnimationPickerPick a spine animation from a spine skeleton renderer, to a string field or a AnimationReferenceAsset field.
Parameters
string skeletonTarget = null: the target, either be aSkeletonData,SkeletonRenderer, or component/gameObject withSkeletonRendererattached. UseGetComponent<SkeletonRenderer>()to the current object if null.
using SaintsField.Spine; // get on current target [SpineAnimationPicker] private string animationName; // get from other field or callback public SkeletonAnimation _spine; [SpineAnimationPicker(nameof(_spine))] private AnimationReferenceAsset animationRef;