SpineIkConstraintPickerAlternative to [SpineIkConstraint], allows searching and supports auto validator.
Parameters
string skeletonTarget = null: the target, either be aSkeletonData,SkeletonRenderer, or component/gameObject withSkeletonRendererattached. UseGetComponent<SkeletonRenderer>()to the current object if null.
using SaintsField.Spine; [SpineIkConstraintPicker] public string spineIKConstraintPicker; [SpineIkConstraintPicker(nameof(_spine))] public string spineIKConstraintPicker;
