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SpinePathConstraintPicker

Alternative to [SpinePathConstraint], allows searching and supports auto validator.

Parameters

  • string skeletonTarget = null: the target, either be a SkeletonData, SkeletonRenderer, or component/gameObject with SkeletonRenderer attached. Use GetComponent<SkeletonRenderer>() to the current object if null.
using SaintsField.Spine; [SpinePathConstraintPicker] public string spinePackConstraintPicker; [SpinePathConstraintPicker(nameof(_spine))] public string spinePackConstraintPicker;