SpinePathConstraintPickerAlternative to [SpinePathConstraint], allows searching and supports auto validator.
Parameters
string skeletonTarget = null: the target, either be aSkeletonData,SkeletonRenderer, or component/gameObject withSkeletonRendererattached. UseGetComponent<SkeletonRenderer>()to the current object if null.
using SaintsField.Spine; [SpinePathConstraintPicker] public string spinePackConstraintPicker; [SpinePathConstraintPicker(nameof(_spine))] public string spinePackConstraintPicker;
