SpineSkinPickerPick a spine skin from a spine skeleton renderer, into a string field.
Parameters
string skeletonTarget = null: the target, either be aSkeletonData,SkeletonRenderer, or component/gameObject withSkeletonRendererattached. UseGetComponent<SkeletonRenderer>()to the current object if null.
using SaintsField.Spine; // get on current target [SpineSkinPicker] private string skinName; // get from other field or callback public SkeletonAnimation _spine; [SpineSkinPicker(nameof(_spine))] private string skinNameFromTarget;
