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SpineSlotPicker

Pick a spine slot from a spine skeleton renderer, into a string field.

Parameters

  • bool containsBoundingBoxes = false: Disables popup results that don't contain bounding box attachments when true.
  • string skeletonTarget = null: the target, either be a SkeletonData, SkeletonRenderer, or component/gameObject with SkeletonRenderer attached. Use GetComponent<SkeletonRenderer>() to the current object if null.
using SaintsField.Spine; // get on current target [SpineSlotPicker] private string slotName; // get from other field or callback public SkeletonAnimation _spine; [SpineSlotPicker(nameof(_spine))] private string slotNameFromTarget;