SpineTransformConstraintPickerAlternative to [SpineTransformConstraint], allows searching and supports auto validator.
Parameters
string skeletonTarget = null: the target, either be aSkeletonData,SkeletonRenderer, or component/gameObject withSkeletonRendererattached. UseGetComponent<SkeletonRenderer>()to the current object if null.
using SaintsField.Spine; [SpineTransformConstraintPicker] public string spineTransformConstraintPicker; [SpineTransformConstraintPicker(nameof(_spine))] public string spineTransformConstraintPicker;
